Pages: [1] 2 3 4 5 |
1. Sticky:[December] Ending the deployment of new outposts and upgrades - in Upcoming Feature and Change Feedback Center [original thread]
why outposts? Correct me if I'm wrong, but surely POS's should be the first to go? these things are obsolete. (then again they could be the same damned thing and im just being ********)
- by Angel Vrae - at 2016.12.07 16:36:50
|
2. Annual Purge! - in Player Features and Ideas Discussion [original thread]
24 hours. Once a year. Concord and high sec navies get stood down. Everything illegal becomes legal. For the lulz. What else?
- by Angel Vrae - at 2015.09.26 16:03:12
|
3. War status - in Crime and Punishment [original thread]
Mephiztopheleze wrote: no. /Thread
- by Angel Vrae - at 2015.09.25 14:09:27
|
4. Corp Thief - Maxwell Sparda - in Crime and Punishment [original thread]
15m? ****. I lose more than that taking a dump. As an experienced corp thief myself, I'd say that he needs to learn patience and wait until he gets master division access next time. Still, he's off to a flying start in his career and I wish him ...
- by Angel Vrae - at 2015.09.25 14:06:14
|
5. Tiny change to refining. - in Player Features and Ideas Discussion [original thread]
Rowells wrote: That whole refining window needs some TLC I agree, though this was the first Idea that sprang to mind. What are your thoughts on how it could be improved?
- by Angel Vrae - at 2015.09.25 14:03:20
|
6. Reskilling - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: To make it fair to all players, I don't think it should be a purchased option but something eveyone gets as a one time deal. That way no one has any advantage over another. If you don't want to change your skills then ...
- by Angel Vrae - at 2015.09.24 22:44:39
|
7. Tiny change to refining. - in Player Features and Ideas Discussion [original thread]
Ability in reprocessing/refining window to designate the "output" location of the minerals. For example: Currently when you reprocess ore/modules/ships all minerals that come out of it are automatically deposited into the item hangar. And mixed ...
- by Angel Vrae - at 2015.09.24 22:40:25
|
8. Ship Navigation Mechanics - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: mxzf wrote: I'm not sure you really understand how collision mechanics work. It's a whole lot more complicated than you make it sound and much less of an issue than you make it out to be. In my experience they work ...
- by Angel Vrae - at 2012.04.25 10:15:00
|
9. Sticky:Combat frigate changes for Inferno - in Player Features and Ideas Discussion [original thread]
eidenjunior wrote: Can you take and inclute what they are change from? Quote: New bonuses: 5% bonus to Small Energy Turret damage(-10% cap use of Energy guns) and 5% bonus to armor resistances per skill level Slot layout: 4 H, 2 M, 4 L, 3 ...
- by Angel Vrae - at 2012.04.25 10:12:00
|
10. Sticky:EVE Online: Escalation to Inferno Feedback - in EVE Information Portal [original thread]
Vimsy Vortis wrote: It would be really great if GCC pods were either not marked red, or you were actually able to shoot them. Nothing in my overview should be red if I can't shoot it, thanks. This. ^
- by Angel Vrae - at 2012.04.24 18:54:00
|
11. Sticky:EVE Online: Escalation to Inferno Feedback - in EVE Information Portal [original thread]
Ok. Hopelessly longwinded rant coming: How can NPC Rats suddenly stop dropping "un named" t1 modules, yet continue to drop the named variations? It just kills the realism of ratting in the way that, A) a Named t1 module will survive the destruct...
- by Angel Vrae - at 2012.04.24 18:46:00
|
12. Asteroid Mining - its realz! - in EVE General Discussion [original thread]
Saw a similar story on another site, if they are serious about it then it will be good. Though I think we should all get a petition going for them to name the company O.R.E :p
- by Angel Vrae - at 2012.04.24 12:03:00
|
13. Would this work in EVE? - in EVE General Discussion [original thread]
scooter Kondur wrote: D3F4ULT wrote: Would a cockpit view and joystick configuration (frigates only) work in a game like EVE Online? I'm not sure on how practical this could be, but I'm sure it would be fun as hell with frigates. no ...
- by Angel Vrae - at 2012.04.24 11:55:00
|
14. That Wrecked Shuttle Debris you see in certain missions... I rebuilt it... sorta - in EVE General Discussion [original thread]
Chribba wrote: I too would like to play this game "EVE ONINE", it looks good... EVE ONION?!
- by Angel Vrae - at 2012.04.24 11:54:00
|
15. New Missile Graphics - in EVE General Discussion [original thread]
Caiman Graystock wrote: *fapfapfapfap* ^^ This, Not sure if I like the Cruise launchers though, thought they would be just larger turret mounted "tubes" rather than looking like silo's mounted onto the ships, The larger, torpedo or cruise ...
- by Angel Vrae - at 2012.04.24 11:38:00
|
16. i can make titans - in Science and Industry [original thread]
What else is there to do? Fap.
- by Angel Vrae - at 2012.04.02 18:28:00
|
17. Q: Eve and the iMac - in Macintosh [original thread]
Originally by: Karn Velora Can't say much about dualboxing or fleet warfare but... my 2 year old man mini seems me through just about everything I do all right, even running my monitor's native 1920x1080. Seeing as how your machine has 4x ...
- by Angel Vrae - at 2011.01.04 11:22:00
|
18. MacBook Pro + EVE = Heat - in Macintosh [original thread]
Edited by: Angel Vrae on 04/01/2011 11:15:59 here you go : Clicky! (the first result is the one you want btw :p )
- by Angel Vrae - at 2011.01.04 11:15:00
|
19. after 4 years I have 0 interest in eveonline due to PI - in EVE General Discussion [original thread]
Originally by: xavier69 I wanted to totally thank you CCP for destroying the game for me with PI Totally amazing ccp should Give idiot classes in economics 101, The robotics needed to make my T2 drones have jumps from 8k pre pi to 59k po...
- by Angel Vrae - at 2011.01.04 11:04:00
|
20. Advanced Infomorph Psychology ? - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue I like the idea, don't like the implementation and I don't like the name of the skill. Creating a way to cutting down clone jump timer is fine, but I've heard better ways of doing it. This is why I w...
- by Angel Vrae - at 2011.01.04 11:01:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |